Screeps will launch publicly on August 12

So, the Early Preview stage is over! As planned from the beginning, we have regenerated the game world and wiped all the game data. GCL of all the players was also reset, since its upgrading speed had been artificially increased. In the new world map, some of the new conceptions are implemented that were deemed necessary seeing as the world evolved in the Early Preview.

Download the full map image

For example, you may now note that the world is divided into 10x10 room sectors with free "highways" to travel between them. Also, Source Keepers were moved from the rooms for settlement into special rooms in centers of sectors which may serve as an extra source of energy for your rooms. You will have to compete with other players in the same sector for controlling them.
 
The game will launch on August 12, 17:00 UTC. We recommend that you use our pre-order page prior to this moment to be able to occupy a perfect room instantly by the launch.
 
Certainly, not all the bugs and issues were solved in the Early Preview stage, and not all the improvements were implemented (for example, many of you guess what the Creep.carry is for, but the details will be revealed later). This is why we plan to set up a test server soon after the public launch where all of you can track the development process and be aware of all the updates coming to the main server.
 
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Comments

  • sscholl

    I love this game. Unfortunately, this is too expensive :(
    10$ --> 3,000 CPU CREDITS --> Using CPU LIMIT 100 -> play 30 days.
    I would do it for 2$ per month...

  • Avatar
    Artem from Screeps

    @sscholl: You have an option to use lower CPU limits then. Say, 50 CPU limit ($5/month) is enough to manage 5-10 rooms with little optimizations.

  • QzarSTB

    Allthough i personally wouldn't mind to pay $5-10 a month, I do think that i'll limit the grow in playerbase drastically. I think it should be possible to pay for free with limited resources e.g. 20 CPU Limit and only 1 room

  • DunknDonuts

    I like QzarSTB's suggestion and I really like the direction your going with the Game. I'm good with the current pricing scheme and will participate for the moment because I'd like to see you guys get traction with this game. Hopefully you get action and some room to look at free to play.
    Best of Luck to you guys. Keep it up.

  • DunknDonuts

    I hit submit to soon, I meant to add that with free to play it makes it easier for me to get a friend to participate with me because it doesn't cost him initially to jump into the world and interact with me but you could limit them similar to what QzarSTB suggested. Being able to jump right into the World in the beginning versus the sim is much more attractive to a new player. Especially if they are talking with a current player.

  • Avatar
    Artem from Screeps

    We indeed plan to launch a special Twitter Promo soon which will allow to get some free amount of CPU Credits. Follow the news!

  • theAEmix

    How much of the map will be open at launch?

  • chris

    The twitter promo is very nice and all. However, to really have success and not limit yourselves to the community you gather during the EP (which will be significantly smaller, now that it costs real money) you need to offer a true freemium model. No one will be willing to either use money or post something on twitter without even knowing the game. You should always have a certain amount of basic CPU to run a user's script. It should be enough to run a room and send one or two creeps to some journeys around the map (~10-25CPU?). On top of that, the player then can have the CPU available for credits. Also, don't underestimate social media. You should have ways to earn free CPU for all the other important social media channels as well (Facebook, Google+, Instagram, Pinterest, to name only the most important).

    Personally, I would appreciate if you not charged the actual CPU limit, but rather the average amount of CPU used (which is capped by the set limit). But of course I understand, that this model is not as attractive for you. However, it would reward resourceful players, who nonetheless want to have a higher CPU limit in emergency cases. E.g., I ran my 5 rooms in basic mode on ~ 30CPUs, but for attacks, i regularly exceeded the 100CPU limit.

    On top of that, I would love it, if the monthly ranking would not only show the amount of Control, but also additional stats like number of rooms/GCL & accumulated RCL, creep parts built/lost, enemy creep parts destroyed (without source keepers), players extinguished, CPU consumed and Control gathered per CPU. (basically all the overlays available available for the world map monthly accumulated).

  • QzarSTB

    Artem, will we (once) get the extended beginners protection again after launch?

  • DilGaladh

    Paying to be the best is not the kind of games I like and I did not know when I joined the testing phase that it would become such commercial model. Anyway I'm happy to have helped a bit to improve the game but will not play it as it directly involves money skills rather than programming skills.

  • Avatar
    Anton from Screeps

    @chris: Unfortunately, freemium is hardly possible if we remember that Screeps is a persistent single world. With a free tier, registering of new accounts will lead to numerous abuses that will kill all the game balance.

    A Tutorial and Survival Training in Simulation are quite enough to get acquainted with the game.

  • hesto2

    I also was pretty bummed when I saw the pricing model. I think Screeps is an awesome idea with a great implementation but It doesn't strike me as the kind of game I would pay in order to even play. I'll keep my eye on what you guys end up doing but I can't afford to play it with the current model.

  • hesto2

    I also was pretty bummed when I saw the pricing model. I think Screeps is an awesome idea with a great implementation but It doesn't strike me as the kind of game I would pay in order to even play. I'll keep my eye on what you guys end up doing but I can't afford to play it with the current model.

  • chris

    @Anton Well, one could certainly argue about that. I think, especially with having access to the codebasis, there is plenty of room for countermeasures against abuse behaviour. On the other hand, for a payment model I really would expect better service! This includes e.g. feedback in the forum(both, timely and quantitatively), where you received a lot of feedback and hardly ever answered or a "thank you" for the people participating in the EP...

  • Avatar
    Anton from Screeps

    @chris: Code can be easily obfuscated by several varying algorithms and will become impossible to sort out.

    We do our utmost to respond to support requests within 72 hours. The forum is more a community gathering, and we don't guarantee answering each message, though generally we try to monitor all the discussions.

  • Avatar
    Artem from Screeps

    @QzarSTB, yes, all players will get their protection timer again.

  • QzarSTB

    I just noticed that the minimum CPU limit is changed to 20 CPU and the monthly twitter promo will give 600 CPU. Therefore there now is a possibility for beginners to participate in the game world without having to pay. Big thumbs up for the developers for listening to the comunity!

    Some criticist will probably start whining that this is too low, but I think it's good that players become aware of CPU efficiency early on.

    Question to devs: During the early preview we had "CPU spike limits" which were really needed if you use the game's internal pathfinding over long distances. Is this feature still supported and how will this be related to the CPU limit that you set for your account?

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