Changelog 2016-02-26

  • Fixed a bug in RoomPosition.findClosestByPath method which caused creeps stuck and flickering between rooms borders and some other inconsistent behavior.
  • Fixed a bug in PathFinder.search which caused CPU limit exceeding when the origin position is blocked all around.
  • Fixed a bug in Room.findPath when no path could be found when the target is at the adjacent square to the starting position when the new PathFinder is enabled.
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