Changelog 2016-07-18

  • Changed downgrade timers for different Room Controller levels (CONTROLLER_DOWNGRADE constant):
    • RCL1: 20,000 ticks
    • RCL2: 5,000 ticks
    • RCL3: 10,000 ticks
    • RCL4: 20,000 ticks
    • RCL5: 40,000 ticks
    • RCL6: 60,000 ticks
    • RCL7: 100,000 ticks
    • RCL8: 150,000 ticks
    This affects only controllers downgraded after the patch. The current timers are not changed.
  • Fixed a bug in PathFinder module related to incorrect pathfinding near room borders in rare cases.
  • RoomPosition.lookFor(LOOK_TERRAIN) now returns an array with a single element as documented.
  • Fixed an issue in the simulation that caused ticks slow down over time. Please report if you still experience this issue.
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Comments

  • Puciek

    A good change but this really should've come with as a warning first. I can imagine some newbies now coming back online to being downgraded to RCL1 because of this.

  • Avatar
    Artem from Screeps

    Currently active downgrade timers are not affected by this patch.

  • Puciek

    Hm, was that an edit to the changelist or am I just absolutely blind? ;). Either way, thanks for that clarification!

  • Dissi

     

    Moved to feature requests

    Edited by Dissi
  • Dissi

    `Currently active downgrade timers are not affected by this patch`

    Will they be in effect if the RCL drops?

    Edited by Dissi
  • Avatar
    Artem from Screeps

    Will they be in effect if the RCL drops?

    When the controller downgrades to the previous level, its timer will be set according to the new rules.

  • Shadou

    I am still observing the simulation slowdown. Right now am looking at a 500% speed simulation that's going at around 1.5 ticks per second.

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