Changelog 2016-09-26

  • Increased nukers and observers range to 10 rooms.
  • Increased nuke energy cost to 300K.
  • Changed nuke landing damage to structures:
    • 10M damage to the landing position;
    • 5M damage to all structures in 5x5 area.
  • Added new nuke landing effect:
    • If the room is in safe mode, it is cancelled immediately, and the safe mode cooldown is reset to 0.
    • The room controller is hit by triggering upgradeBlocked period, which means it is unavailable to activate safe mode again within the next 200 ticks.
  • When safe mode is active, all hostile creeps become visually transparent and passable - your creeps can move through them freely (but not vice versa).
  • Source Keeper lairs now start a new keeper spawning period immediately as the old one is injured, rather than when it is dead. If the old keeper is still alive in 300 ticks, it disappears and gets removed by the new one.
  • Reduced energy sources capacity in source keepers rooms from 4500 to 4000.
  • Introduced new StructureExtractor.cooldown property. It is triggered on each harvest action, your harvesters have to wait for 5 ticks until the next harvest call is possible (it will return ERR_TIRED result code).
  • Reduced mineral deposit regeneration amounts from 70-140K to 35-70K. Now all minerals (including hydrogen and oxygen) have the same amounts.
  • Reduced labs reaction speed from 10 units per 10 ticks to 5 units per 10 ticks.
  • New NPC market order prices:

 Resource

Sell order priceBuy order price
3.00 Cr 1.00 Cr
6.00 Cr 1.00 Cr
18.00 Cr 1.00 Cr
Energy 1.00 Cr
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Comments

  • Bogden

    Oof. The mineral changes are gonna hurt. Welp, at least the value should go up.

     

    From a gameplay perspective, it feels super awkward to have a creep sit around for 5 ticks. Feels really wasteful and unsatisfying :\

    Edited by Bogden
  • Suppen

    Does this mean the nuke has a SMALLER impact area now? It used to be 9x9? And also, if you have an incoming nuke to one of your rooms, you can just trigger safe mode, and everything is fine?

    Edited by Suppen
  • Avatar
    Artem from Screeps

    Does this mean the nuke has a SMALLER impact area now?

    This is correct.

    And also, if you have an incoming nuke to one of your rooms, you can just trigger safe mode, and everything is fine?

    When the room is in safe mode, the safe mode is cancelled, not the nuke.

  • Suppen

    I wish I knew this earlier... I have made a nuke resistant room with every important building no closer than 10 tiles to other important buildings, so that no nuke can take out more than one. This has reduced effectivity a bit, because of the increased distance

  • Avatar
    Dissi

    `Reduced labs reaction speed from 10 units per 10 ticks to 5 units per 10 ticks`

    Could you increase the cooldown to 20 ticks? This way we can save a bit of CPU.

    Why was this part nerfed if I may ask? (missed the PTR post on this one)

  • Avatar
    Artem from Screeps

    Why was this part nerfed if I may ask? (missed the PTR post on this one)

    To correlate with the reduced mineral regeneration amount, obviously.

  • PiratenBraut

    What is the reason for the 5 ticks cooldown on Mineral harvesting?

    This reduced the "Worldwide" Creation of Minerals to 1/5!

    Will also reduce the amount of Traded Ressources then by 1/5 or even more.

    It drops new players just more behind the oldies, since they can develop theyr lategame stuff such as Boosted upgrading and Credit earning now with only 1/5 of the speed as oldies could do a while.

    Would be cool if we get at least a reason why this decision was made.

    Harvesting and selling Minerals is now worth like nothing with that 1/5 productin value, also that X K L U only is sellable for the same value as O H to NPCs makes it even worse.

    There is no way anymore now to get a good budget of credits.

    If we can then buy tokens (for €) sometimes and sell them on the market.... this would be the only method to make some credits and this hardly smells like a pay2win situation to me. :(

    Edited by PiratenBraut
  • Avatar
    Artem from Screeps

    Would be cool if we get at least a reason why this decision was made.

    Sure! You’re welcome to our Public Test Realm forums, where all decisions are not only explained, but also discussed with our community. See this particular patch discussion.

    If we can then buy tokens (for €) sometimes and sell them on the market…. this would be the only method to make some credits and this hardly smells like a pay2win situation to me. :(

    You cannot “make credits” this way. You can only trade your token for someone else’s credits, the second party should have generated it somehow. This patch doesn’t affect credits balance.

  • PiratenBraut

    Thank you for pointing me to that discussion, it makes somewhat sense now. Also im happy that it sounds like there will be no "§ for tokens" thingy.

    Now i need to see how i handle the 5 harvesting ticks cooldown stuff.

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