Screeps World Review, December 2016

Screeps gets hot! If you managed to get bored, you’re probably doing something wrong. Thousands of players, 8 layers of world map perimeter, portals for long-range transportation, countless minor scuffles and major battles across alliances, free market, instant messaging between players in personal and shared chats… Cheer up your allies, Screeps has much more in store!

Time in Screeps flows slower than your watch, but we hope you won’t notice it when playing. Let’s make a snapshot of our world today to better assess our future progress, look back, and smile:

It’s surprising to see how the borders of alliances have changed:

In our previous reviews, we mentioned artwork out of walls, creeps, and other objects. But tedivm has raised a bar in design by putting a whole screen of 11x20 ramparts in E34N38. Managing the property StructureRampart.isPublic allows creating nice cartoons or, say, a ticker:

Mototroller in W12N12 has presented a timely Christmas tree:

Stybbe keeps improving his results in the ER top, the main players' benchmark, month after month. In the last month, he started challenging the leaders, but this month he can win the gold:


Dissi has boosted his power mining and snatched the laurels from the long-time power tycoon Hernanduer who collected 10 of them.

Screeps World War I

The greatest battle by the number of players and effect on the game world broke out in the past month. It started from a few local scuffles but later embraced 6 alliances. The players involved named this prolonged series of conflicts the “Screeps World War I.”

The alliance concept itself implies the domino effect, but when one alliance helps the other, it can create an apocalyptic resonance. You either find diplomatic solution or lose all resources. This war was marked with a heavy usage of nukes, but their directional operation helped avoid civilian casualties.

The record holder by speed, bonzaiferroni, played a key role in the war, and how dramatic it was! You can read his viewpoint in his account "regarding the tone of the community over the last couple days". The whole thing was so epic that you can write memoirs titled “Passion, self-destruction, and resurrection.”

Zergling, despite having quite high walls, failed to stage good defense and ended up falling in coma and resetting. Who knows, maybe we’ll see upgraded Zergling 2.0 in the future, but he has made history anyway.

Atavus, a witness and participant in the attack against Zergling, among some other things, has detailed everything in his write-up “Screeps World War I”. We recommend reading it as a nice appendix to this post.

The video of the month features a number of warfare episodes worth looking at, notice how many players are involved:

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  • Bovius

    Good show, and happy new year! I think SUN might have broken the records for number of simultaneous inbound nukes during the war.

  • Esryok

    For your added reviewing pleasure...

    Territory over time (, which answers the question "who can reach <position> the quickest?"

    Who can reach what? (

    This one shows all the world positions a given player could reach on December 27th. Only available for the top 903 players on the GCL leaderboard this month, 'cause I ran out of time.

    Fittingly, our resident eldritch abomination Bovius wins the "You Can't Hide From Me" award, with access to 70.5% of the world, more than 5 times the average reach. Behold, and tremble:


    Edited by Esryok
  • Atavus

    Since we are all posting nice statistics here is a continuously updated graph of the GCL investment per month per alliance created by SUN local resident, Moria.

    You can find the active document here.

    The main reason in that big dip last month was the war. As you can see only the main participants suffered (SUN, TC, SWA, TK).

  • Avatar
    Artem from Screeps

    Great job guys! By the way, if you tweet (or post in Facebook) any of these awesome pictures and videos, we would be happy to retweet them.

    Edited by Artem from Screeps
  • DomNomNom

    I'd like to share some more artifacts of SWW1:


    The treaty that officially ended the war.


    The implied territories

  • DomNomNom

    SWW1 CoPS Declaration of War on thunderkittens

    A mashup of historical declarations of war.

    Edited by DomNomNom
  • DomNomNom

    War story: The Saga of W4S3

    The Greater Noth-Eastern Co-Prospherity Sphere joined SWW1 to assist The Culture. After declaring war, we attacked thunderkittens' Vervorris, killing almost all his bases. Some of the walls still bear the scars of war. In the end we showed mercy on the condition that Vervorris would not contribute to the war.

    In response to our attacks, bonzaiferroni started the actions that are shown in the video starting at 3:04. Taking advantage of the under-prepared defenses, he was able to completely burn the base to the ground.

    Enter AzuraStar, a player who seems to be the Screeps equivalent of Switzerland. They did not attack anyone in the war and is to this day the strongest player not associated with any alliance. Furthermore complying with the country stereotype, AzuraStar was convinced to bootstrap W4S3 on the condition that I took on loan from him. This was manifested as a market order for energy (5835af7ed243e5921964d913) which has since been fulfilled. Once the terminal and spawns were built, the base was able to be supported remotely and continue it's growth. The amount of energy spent on terminal fees for shipping resources across half the world is worth a mention.

    Like a phoenix rising from the ashes, the workers of W4S3 united and rebuilt the base to be stronger than ever. With a overhaul of both the attack and defense capabilities using boosts, the base was ready to be relevant in the war again.

    At this point, the war was in full swing and a portal connected W5S5 to W5S35. As SUN was on the other side of the war, the choice was made to gear up for an attack on multiple of their bases. After forcing one room to safemode, three other rooms of Atavus were brought to their knees in the sector of W15S35.

    These raids did not go unnoticed and were followed up with counterattacks from multiple SUN players. The most effective strategies we know of to date consist of having pairs of boosted healer and other attacking creeps. The main weakness of most naive defenses is that boosted healer creeps can outheal 6 towers, even when the towers are at their maximum efficiency. However, this heal rate can only be sustained when the healer is next to its target. This is where is where the star of the show comes in. Due to W4S3's unique swamp terrain, there were new strategies in play: When there is a road placed within a swamp it will allow creeps to move forward at a much higher rate than those creeps which are still stuck in the swamp behind it. Thus if an attacker charges towards the wall, the attacking creeps can get separated from their healers and thus die to the static defenses alone.

    The base was able to withstand many waves of attacks with varying attacker creep lineups but eventually Atavus caught onto the strategy and attacked the road before moving onto attempting to break the wall.

    Rest in peace, Hero Road. The service to your country is not forgotten.

    Even without more heroic roads, further attacks were deflected with the use of boosted defenders. Some say that the dominant position of W4S3 was the turning point that lead to the end of the war as it could not be broken and was able to strike out to the heart of the SUN.

    Edited by DomNomNom
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