- Roads now decay over time for 100 hits per 100 ticks at plain land and for 500 hits per 100 ticks at swamp in addition to per step decay.
- Increased roads max hits to 5000 at plain land and 25000 at swamp.
- Removed spawn reinforcement function. Instead, every spawn now automatically gains 1 energy unit per tick while
Room.energyAvailable is less than 300.
- Ramparts now can be built on top of any other structures.
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