- Changed downgrade timers for different Room Controller levels (
- RCL1: 20,000 ticks
- RCL2: 5,000 ticks
- RCL3: 10,000 ticks
- RCL4: 20,000 ticks
- RCL5: 40,000 ticks
- RCL6: 60,000 ticks
- RCL7: 100,000 ticks
- RCL8: 150,000 ticks
- Fixed a bug in
PathFindermodule related to incorrect pathfinding near room borders in rare cases.
RoomPosition.lookFor(LOOK_TERRAIN)now returns an array with a single element as documented.
- Fixed an issue in the simulation that caused ticks slow down over time. Please report if you still experience this issue.
Have more questions? Submit a request